gestigon Newsletter September 2015
With the announcement that gesture control will be incorporated into a 2016 production vehicle, we are busier than ever implementing next-generation gesture and skeletal recognition in the automotive cabin. But we're also busy expanding our efforts into consumer electronics, which is a key subject of this newsletter. We hope you find the information useful.
If you are interested in things like virtual reality, augmented reality, motion tracking or the future of automotive, subscribe to our newsletter and always be up to date.
Moritz von Grotthuss
Virtual Reality – Human Interaction Required
VR headsets provide an immersive experience until the moment the user raises his/her hands and realizes – they are missing from the simulation! To compensate, developers either pair the headset with a hand-held motion controller, or attach a depth sensor to the front of the headset. Motion controllers are very accurate but do not contribute much to the immersive experience – one gets a remote “robot feel” when using them. Depth sensors provide the opportunity to use one’s hands naturally in the virtual world.
- Moving hands can provide several modes of VR input:
- Navigation – user can direct their arms to move (or fly) in certain directions.
- Interaction (direct) – users grab and manipulate objects.
- Interaction (indirect) – in a VR world, remote interaction is possible as well, for example, using “the force” to attract a far-away object.
- Menus – current implementations tend to resemble the lists, buttons, and sliders we are familiar with from the PC world, new paradigms optimized for VR (for example, an “interaction wall” hovering 5m away) are certain to emerge.
The key problem that remains to be solved is how to substitute for the “haptic” feedback we receive in the real world when we touch objects. While there is some experimentation in this area using compressed air currents and/or ultrasonic sound waves, in the near-term this feedback will need to be presented in visual and audible formats. gestigon’s key differentiators – hardware independence and highly efficient algorithms are a perfect match for this growing sector. Our software encourages sensor innovation across the industry, and reserves the main processor for what really matters – providing the most immersive experience possible. Look for our exhibit with never-before-seen VR demos at TechCrunch Disrupt Startup Alley VR Pavilion in San Francisco Sep 21-23.
Audi Demonstrates Rear Seat Gesture Tablet at CES Asia 2015
gestigon was proud to support the introduction of the Audi tablet with gesture control at CES Asia 2015 in Shanghai. This tablet is targeted for its new Q7 rear seat entertainment solution. When it is mounted on the back of the front passenger seat, rear seat occupants can use gestures to operate the device while sitting back comfortably.
Intel Releases R200 World-Facing Camera
At last week's Intel Developer Forum (IDF), the company released its R200 depth sensor to the developer community. Unlike the front-facing F200 sensor, the R200 is designed for the rear of a tablet or phone in order to scan the surrounding world, with a focus area between 0.5 m and up to 10 m. The system uses stereo IR sensors and thus works quite well in bright light. The IR Laser Projector enables indoor use as well.
Intel's Realsense team made an impressive showing at IDF this year, showcasing ubiquitous support across hardware and software platforms - the most impressive was an R200 sensor deployed on a Google Tango phone to be released to developers later this year.
gestigon has been pleased with the data quality of the F200 sensor, it has worked well for us in both consumer electronics and automotive settings. We are looking forward to adapting our skeletal recognition algorithms for the R200 world facing camera in the near future.
gestigon is participating at the following events over the next several months. If you are in the area, let us know and we'd be happy to schedule a meeting!
Local processing vs. cloud computing, central vs. distributed computers. Is there consensus?
"Disrupt SF '15"
San Francisco, Sep 21-23
Demo pits, pitch contests, hackathons, and thought leadership galore for the tech industry.